> ## Documentation Index
> Fetch the complete documentation index at: https://engineering.unkey.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Simulation tests

> Property-based testing with the simulation framework

## Beyond example-based testing

Example tests verify specific inputs and outputs. Simulation tests verify invariants across random sequences of operations. This is valuable for stateful systems like caches, rate limiters, and state machines.

Unkey uses `pkg/sim` for simulation testing.

## The mental model

A simulation has state, events, and validators.

* State is the system under test plus any bookkeeping.
* Events modify state in random order.
* Validators check invariants after each step.

## A simple example

```go theme={"theme":"kanagawa-wave"}
type state struct {
    cache cache.Cache[uint64, uint64]
    keys  []uint64
    clk   *clock.TestClock
}

type setEvent struct{}

func (e *setEvent) Name() string { return "set" }

func (e *setEvent) Run(rng *rand.Rand, s *state) error {
    key := rng.Uint64()
    val := rng.Uint64()
    s.keys = append(s.keys, key)
    s.cache.Set(context.Background(), key, val)
    return nil
}
```

## Running the simulation

```go theme={"theme":"kanagawa-wave"}
func TestCacheSimulation(t *testing.T) {
    seed := sim.NewSeed()

    simulation := sim.New[state](seed,
        sim.WithState(func(rng *rand.Rand) *state {
            clk := clock.NewTestClock(time.Now())
            c, _ := cache.New(cache.Config[uint64, uint64]{
                Clock:   clk,
                Fresh:   time.Second,
                Stale:   time.Minute,
                MaxSize: rng.IntN(1000) + 1,
            })
            return &state{cache: c, keys: []uint64{}, clk: clk}
        }),
    )

    simulation = sim.WithValidator(func(s *state) error {
        if s.cache == nil {
            return fmt.Errorf("cache should not be nil")
        }
        return nil
    })(simulation)

    err := simulation.Run([]sim.Event[state]{&setEvent{}})
    require.NoError(t, err)
}
```

## Reproducibility

When a simulation fails, save the seed and rerun with `sim.SeedFromString` to reproduce the sequence.

## Writing effective events

Events should be self-contained and valid regardless of current state. If preconditions are not met, return early.

## When to use simulations

Use simulations for caches, rate limiters, and state machines with many valid transitions. Skip them for simple stateless logic.

## Bazel configuration

Simulation tests are regular Go tests and usually `size = "small"`.
